You let yourself in. The front door swings shut behind you, and the lock turns.
Click, or press any key, to go in
a procedurally generated house
An ordinary house, mostly. Walk it slowly. Notice what should not be possible.
Choose the impossibilities, and how many wings to spread them over. The seed text still decides everything else, and the house can be shared by its seed.
WASD walk · mouse look · Space jump · C crouch (toggle) · ZX snap turn · E open, look, take · Shift hurry · Enter dismiss a message · N chalk a mark · Tab or J journal · M map · H follow the thread home · U sound · F frame rate · Esc pause
When something feels wrong, press N to chalk a mark. The house tells you what you caught when it ends.
Light every lantern in the house. Each one sits somewhere only an impossibility can take you. Then lift the great lantern in the Heart to end the house.
What this house asks of you, and what you have marked.
Drawn from where you have walked, as if space were ordinary. Your chalk marks are on it.